Run a company whose people, tools, space and finances affect what it can produce.
Inquory World
The field guide
Explore Inquory World guides to your first company, production chains and the receptionist character workshop. Public hosted play is not launched yet.
The making of Inquory World · Featured visual guide
The people who will
welcome you in.
Two receptionists. Fifty-five images. A close look at the designs, editable models, difficult fitting problems and small breakthroughs behind our characters.
Explore the character workshop Real development renders + clearly labelled AI concept art · Work in progressLatest modelling update: cloth contact and hair guides ↗

The management simulation increasingly occupies an explorable office and city world.
The current game is a local development build. Public hosted access is not open. Check access status →
Your first company
Understand the first decisions: a company, a working office, a team and a contract.
Read a production chain
Follow ingredients, specialist work, quality and downstream use without confusing an asset with cash.
The game database
Inspect materials, recipes, professions, prices, equipment and property requirements from actual definitions.
From an idea to a place in the city
Your company is more than a balance. Employees need roles and usable workstations; production needs inputs and specialist work; growth needs offices and equipment. Personal finances and company finances stay distinct.
Companies in a shared world
The local game contains player visits and company interactions. Broader hosted multiplayer access needs qualified infrastructure and enrollment. Public-company progression is a development direction, not a released promise.