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Development journal

Inside the development of Inquory World

Released changes and work in progress have different records.

The contact cleared. The construction still did not.

Development · 2026-10-23

Native cloth and five hair guides passed scoped contact checks while visible tailoring and a connected hair section still failed.

The root map held. The turned edges did not.

Development · 2026-10-23

All 63 original hair-root records were reconstructed and verified over unchanged geometry while jacket volume, one hair section and skirt finishing still failed construction.

The lapels held. The hairstyle still folded into itself.

Development · 2026-10-23

A lapel transport repair passed 126 poses while two whole-hair redesigns and a smaller crown proof still failed.

The full character exported. The art still failed.

Development · 2026-10-22

A failed full-character export led to complete visible-surface transport, while jacket and hair defects keep both receptionists unaccepted.

The bodies became editable. The clothes did not fit.

Development · 2026-10-22

A private local body studio adds six reversible controls while failed skirt measurements show why body choice and wardrobe fit must advance together.

The body collision count reached zero. The fabric still failed.

Development · 2026-10-22

Two completed checkpoints show why zero tested body intersections do not establish a wearable blouse.

One seam repaired. A blouse still to build.

Development · 2026-10-22

Five new character checkpoints: a continuous shoulder map, a sliding experiment and the failed tests that still keep a blouse off the receptionist.

The world is coming alive

Development · 2026-10-16

The company simulator is becoming a physical corporate world: deeper production, operating teams, consequential finance and a city taking shape.

The world surrounding Inquory World

Development · 2026-10-14

The game becomes the product at the centre of Inquory. The editorial publication continues as Inquory Blog.